#include "sdl_vbomap.h"
#include "sdl_engine.h"
#include "sdl_canvas.h"

using namespace std;

int main(int argc,char ** argv){
	sdl_ptr<sdl_canvas::screen> screen(new sdl_canvas::screen(800,600,false));
	vertex_vmap moja_mapa(10);
	moja_mapa.create_vbo();
	moja_mapa.remove_vbo();
	for(int i=0;i<10;i++)
		cout << moja_mapa.map[i] << endl; 
	sdl_engine::__give()->print();
	return 0;
}
